A word of explanation
may be in order for the newbies. Even you veterans might want to read this to
refresh your fading recollections. After all, you're getting old.
HAL the computer isn't
completely stupid. For example, with two outs the infield is always back at
normal depth and when there's a super-slow pig at first base, he's never held.
But HAL too frequently makes decisions on a manager's behalf that the manager
doesn't agree with. This turn template controls HAL (at least to a certain
extent), so that you won't get completely f**ked over by the computer.
We strongly encourage
managers to turn in at least two batting lineups (#1 vs. Lefties, #2 vs.
Righties). Without that, HAL the Computer will be creating all of your lineups
and you probably won't like the result. The #3 and #4 lineups do not have to be
designed against mutant lefties and mutant righties, but we encourage it. They
can be for special purposes like the #5. Special purposes can include, for
example: (A) a weak lineup that conserves at-bats for important players, and is
only used against the least formidable right-handers; (B) a super-deadly lineup
that includes a couple of cheat cards, and is only used against the most
formidable right-handers; or (C) a super-mutant lineup consisting entirely of
right-handed batters, to be used against extremely mutated right-handed
pitchers.
In the past, many
managers have simply turned in #1, #2 and #4 lineups since mutant lefties are
rare. I've done it myself and ended up in the World Series.
You can turn in a
maximum of four defensive replacements. You can assign specific relief pitchers
that you prefer to be brought into the game in four specific situations. Any
relief setting more complicated than that requires the SuperHAL settings, which
will be explained later.
Manager settings should
be used to reflect your strategy and the capabilities of your team. If you have
a team full of jackrabbits, then "Very Aggressive" should be your baserunning
strategy. If you have a team full of slow pigs, then "Very Conservative" should
be your baserunning strategy. Hit & Run and Bunting settings can be more
aggressive if you have a lot of jackrabbits with "A" and "B" ratings in those
areas, producing a "Billy Ball" strategy that can be very effective. The Bunting
setting governs both ordinary sacrifice bunts and the "squeeze play."
A Using Relief setting
of "Extremely Aggressive" produces modern bullpen usage. "Very Aggressive"
produces 1980s-style bullpen usage. It is conceivable that you might use
"Aggressive" (1970s-style bullpen usage) if you have four or five truly great
starters, or if you're running out of relief innings. You should always use one
of these three settings, or you're going to get steamrollered. The "Dead Ball"
setting is for purely historic 19th Century leagues where the starting pitcher
stayed in the game until it was over (or until he was injured).
The first three Hold
Runners ratings are for defensive purposes against your opponents' base runners.
"Hold All *" should always be used, unless your catcher is Ivan Rodriguez and
your entire pitching staff doesn't have any hold ratings higher than zero. The
other two settings define your strategy against base runners who do not have the
"*" (or all base runners, if you choose to not hold runners with the "*" because
your catcher is Ivan Rodriguez).
The "Minimum % to Steal"
defines your own base stealing strategy, and should never be below 45%. Most of
us keep it at around 60%, and 70% would be extremely conservative.
Individual player
settings provide variations from your manager settings. They take advantage of
individual player strengths and mitigate individual player weaknesses. Notice
that the "Mop Up" rating can specify a mediocre relief pitcher to be used when
your opponent is ahead by 11 runs, and you just want to conserve your better
relievers and get the game over with.
Inidividual player
settings can also be used to control usage. For example, a combination of "Max 6
IP per start" and "Quick Hook" can be used to get the maximum number of starts
possible out of a starter, if you have plenty of relief innings available. "Slow
Hook" can be used to get as many innings per start as you possibly can from your
starter, if you're running out of relief innings, and can be combined with an
"Aggressive" manager setting for Using Relief (rather than "Very Aggressive" or
"Extremely Aggressive").
The "X" player setting
is an invention of our league. It should be used during Turn 8 when you have a
player who's about to burn out, but you want him to be eligible for the
post-season. Technically he'll be on your Major League roster, so he'll be
eligible for the post-season; but Leitner will use the game software to stick
him in the minor leagues, so that HAL can't put him into the game. If Dave Meyer
had used this setting for Chris Iannetta, he would have been available for the
post-season; and Meyer might have gone to the World Series, instead of me.
From Scott: A quick note on submitting this template….the best thing you can do is actually save the page to your computer directly from the website. That way, you have it right there any time you need it & all you have to do is send it to me as a webpage through my email address. Some of you won’t be able to do this (Jeff comes to mind), so see about printing out the template & just send me an email with your stuff listed.